1. EXECUTIVE SUMMARY
2. COMPONENTS OF THE DIGITAL HOME
2.1. Market growth
2.1.1. World broadband market
2.1.2. World TV market
2.1.3. World video game market
2.1.4. World music market
2.2. The pillars of the digital home
2.2.1. The Internet and the home network
More and more Internet-ready CE devices
Network technologies: unification of the home network
2.2.2. User interface: uniformity and convergence
2.2.3. Processing power serving home network applications
2.3. Technical conditions for the development of the digital home
2.3.1. Interface standardisation
2.3.2. Consensus on interoperability
DLNA: benchmark standard for interoperability
Open IPTV Forum
SoftAtHome: a proprietary solution
UpnP: Universal plug and play, streamlining network creation
2.3.3. The bandwidth issue
2.3.4. Increasingly mature wireless technologies
Wi-Fi 8.11n, WiGig Alliance, WHDI
2.4. The device-centric digital home
2.4.1. Profile of digital home devices
Digital Media Server (DMS),
Digital Media Player (DMP)
Digital Media Renderer (DMR)
Digital Media Controller (DMC)
Digital Media Printer (DMPr)
2.4.2. Device features
2.5. Inner workings of the digital home
2.5.1. Smartphone: control interface
2.5.2. TV: digital home management device
2.5.3. Smartphone: for accessing content
2.5.4. The Internet: for storing content
2.5.5. Touch-screen tablet: universal remote control
2.5.6. Connected STB: digital home control centre
2.5.7. Multimedia GPS: digital home content control device
3. ORGANISATION & STRATEGIES
3.1. Digital home industry players
3.2. Trends amongst the key players
3.2.1. CE: increasing interconnection between devices
3.2.2. Pay-TV providers: fleshing out the offer with OTT content and services
3.2.3. Video game console makers: integrating services and making the console into a media centre
3.2.4. Multimedia box manufacturers: box + content combinations
3.2.5. Computing: promoting the multimedia server
3.2.6. ISPs: integrating digital home functionalities
3.2.7. Home automation: integrating multimedia into home networks
3.2.8. Technical facilitators: imposing a web-oriented OS on devices
3.3. Digital home development scenarios
3.3.1. Five approaches to the digital home:
"Silos"
"Home server"
"Store"
"Seamless"
"Home-in-the-Cloud"
3.3.2. Key factors that will shape the way the digital home is organized
Where to store the content?
How to control digital home solutions?
TV set or box?
Proprietary content?
Direct or indirect business models?
3.3.3. Digital home roadmap
3.3.4. Key players: strengths and weaknesses
3.3.5. Impact on the content industry
3.3.6. Impact on the telecom industry
4. MARKETS, 2009-2013: CONNECTED DEVICE SALES BY PLATFORM
4.1. Methodology
4.2. Europe
Connected device sales
Connected device market
4.3. USA
Connected device sales
Connected device market
4.4. Japan
Connected device sales
Connected device market
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